You'll Never Leave Harlan Alive
- At the start of a session, a player may replace an Aspiration with a new Aspiration even if they haven’t fulfilled it. They can’t gain Beats from the new Aspiration until the next session however (though it still counts as an Aspiration for Doors and the like).
Beats and Experiences
- This game uses the “Pack Beats” optional rule. All beats are pooled into a common pool and divided out between players at the end of each session (with the remainder carrying over to the next session).
- Want to earn some Extra Starting Experiences?